When we import the same file with the OpenCOLLADA plugin, we’ll instantly see different results: Unfortunately, it only supports 3DS Max versions up to 2018. It imports and exports clean DAE files and supports the must up to date version of v1.5 of the COLLADA format. In a nutshell, its a plugin for import and export of COLLADA/DAE files and its created by the creators of the COLLADA format themselves. This leads to a dramatic reduction of memory consumption and to much better performance. In contrast to other existing COLLADA exporters, these new plug-ins do not store the COLLADA document in an intermidiate data model but writes it directly to file. KhronosGroup OpenCOLLADAĬOLLADAMax and COLLADAMaya are new implementation of a 3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, released under an MIT-license. You might get away with using Alembic, but if your mesh is skinned/rigged, it will not export that. You’ll see that its using Autodesk’s implementation of COLLADA. You might be asking yourself, why’s that? Open the import dialog again and look at the “Files of type” dropdown. You might try to export the model into a DAE/COLLADA format, since it is an ISO/PAS 17506:2012 standard, but you’ll be met with the same exact results, on top of more issues and ton of warnings: One such issue might occur when you try to import a FBX from Blender and leave the “Convert bones into dummies” option on: If you ever tried to move a model from Blender into 3DS Max, either due of specific Blender toolsets being more user friendly or better, you might find that using the Blender FBX exporter will lead into a lot of issues unless you play around with the settings each time you try to import a file.
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